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A.L.I.A.S / Absolut Vodka Brand Avatar
[The Brief]
Absolut Vodka wanted to explore a new kind of digital brand presence: a virtual ambassador able to live across social content, events, cultural activations and entertainment-driven experiences.
The challenge was to create A.L.I.A.S not as a simple CGI character, but as a digital personality connected to Absolut’s world: nightlife, music, creativity, self-expression and contemporary culture.
[The Strategy]
We developed A.L.I.A.S as a CGI brand avatar built through a high-end real-time production pipeline.
Following the same technological logic used for ho.lly, the project combined character design, Unreal Engine, motion capture and real-time rendering to create a digital performer capable of moving, reacting and appearing across different branded formats.
The animation workflow used motion capture performance, giving the avatar a more natural physical presence and avoiding the stiffness of traditional keyframed brand characters. Unreal Engine allowed the project to work as a flexible real-time system, where lighting, camera, environment and performance could be managed with production-ready visual quality.
A key part of the project was the avatar’s ability to interact with people in real time during live activations. At Milan Games Week, A.L.I.A.S became more than a visual asset: she functioned as an interactive digital presence, able to engage directly with the audience inside a real event context. Absolut also referenced A.L.I.A.S and Milan Games Week in its own public communication.
[The Outcome]
https://www.instagram.com/absolutely_alias/?hl=it
A.L.I.A.S became a CGI brand avatar designed to extend Absolut Vodka’s identity into digital entertainment, social communication and experiential formats.
The project translated the brand’s cultural world into a virtual character system, combining art direction, CGI, motion capture and Unreal Engine into a high-effort production pipeline. The result was a digital ambassador with a stronger sense of presence, designed to move beyond static brand content and open the door to more interactive, character-led communication.
The real-time interaction at Milan Games Week showed the potential of the avatar as a live brand experience: not just a character to watch, but a digital figure people could interact with directly.
Tipo di progetto
CGI, Motion capture, Unreal Engine
Data
gennaio 2023
01
A.L.I.A.S / Absolut Vodka Brand Avatar
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